You lead a band of fated souls through a world of named characters who remember. Fight deterministic card battles, make choices you cannot take back, and watch armies rise and grudges harden around what you did.
Play the early slice
It runs in your browser, no account, one sitting. The slice is early and unfinished, and I want to know what you really think of it.
- A living world, not a backdrop Dozens of named characters with bonds, grudges, and their own aims. A faction here is a leader and the people who follow them, so an army or a faith grows while you are looking elsewhere.
- Deterministic card battles Draw three, play one, no energy. The world is rolled once at its birth, and nothing after that is random.
- A legend that can end A campaign can be won or lost for good. Begin again and the cast, their fates, and the world are drawn anew. No treadmill, no timers, no ads.
- Told entirely in words No character art, no enemy art. The whole game is type, layout, colour, and motion. Warmth for a bond, cold for a grudge, and a plain line for what your choice just did.